/*
 * This file is part of Sponge, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered <https://www.spongepowered.org>
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spongepowered.common.mixin.command.vanilla;

import net.minecraft.command.CommandGameRule;
import net.minecraft.world.GameRules;
import net.minecraft.world.WorldServer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.common.SpongeImpl;

@Mixin(CommandGameRule.class)
public abstract class MixinCommandGameRule {

    /**
     * @author Minecrell - September 28th, 2016
     * @reason Manually apply game rule to all because Sponge uses separate world info
     */
    @Redirect(method = "execute", at = @At(value = "INVOKE",
            target = "Lnet/minecraft/world/GameRules;setOrCreateGameRule(Ljava/lang/String;Ljava/lang/String;)V"))
    private void onSetOrCreateGameRule(GameRules gameRules, String key, String value) {
        for (WorldServer world : SpongeImpl.getServer().worlds) {
            world.getGameRules().setOrCreateGameRule(key, value);
        }
    }

}
